2.26.56 build 3 - 13/07/2023 ---------------------------- - Fixed: FSREPAINT was not detecting FSX Steam Edition in some 64 bits Windows systems. - Fixed: DDS texture files will not be loaded instead of BMP if a BMP extension is explicitly listed inside de MDL file. - Fixed an CTD error while trying to load some aircraft containing parts with more than 65.000 polygons. - Added an option to show the debug file (fsrepaint.dbg) inside the TOOLS menu. The file content is automatically copied to the clipboard. - Added an option to show the what's new file inside the HELP menu. 2.26.56 build 2 - 19/04/2022 ---------------------------- - Added Parts tab. Now you can hide or show aircraft parts individually. Hiding undesirable parts will make your painting job easier. - FSREPAINT will now list, by default, aircraft names exactly as Prepar3D vehicle selection box does. But you can revert to the old way using "Aircraft Listing" under the General tab (Options screen). - Fixed: now FSREPAINT will use a lot less system memory, avoiding "out of memory" or "out of resources" errors. - Fixed: FSREPAINT was unable to load some Captain Sim aircraft. - Fixed: FSREPAINT was not detecting FSX Steam Edition installation. - Fixed: some texture fallback paths were not being loaded. - Added support to UTF-8 BOM encoded cfg files (exe: aircraft.cfg). 2.26.56 build 1 - 29/05/2021 ---------------------------- - fixed: "do not show this message again" was not being shown when FSREPAINT is not able to load a texture. 2.26.56 build 0 - 15/04/2021 ---------------------------- - the graphic engine was migrated from DirectX 6 to DirectX 9, almost 30X faster. - fixed graphic issues with AMD Radeons Navi and Navi 2 boards. - now you can run FSREPAINT in 4K. Previous versions would only work up to 2028x2048 screen size. - fixed: FSREPAINT was unable to load some aircraft installed as ADD-ONS (outside the FSIM's simobject folder). - fixed issues with several aircraft models. - fixed minor bugs. - new activation and registration system. 2.25.56 build 1 - 24/06/2020 ---------------------------- - fixed some bugs with the auto update system. - now the program will ask for the user.dat file if it's not present in the installation folder. 2.25.56 build 0 - 17/06/2020 ---------------------------- - much faster aircraft load times. - the program will not waste time scanning for aircraft after creating or deleting a variation. - support for 4096 x 4096 pixels textures. - support for PMDG models. - fixed: several aircraft models were being displayed with visual glitches. - support for aircraft designed with Prepar3D's new PBR material. - this version should find and work with aircraft installed under the ADD-ONS folder. - this version should allocate less Windows memory. - fixed: several "out of resources" and "Access violation" errors. - built-in editor: the color palette was enlarged. - built-in editor: rotate a selection is much faster now. - built-in editor: fixed: copy and paste were ignoring the alpha channel. - built-in editor: fixed: copy and paste were sending to clipboard an image larger than the selected one. - built-in editor: now you need to confirm all operations when using the texture tool. - new feature: export variation (under the tools menu). - new feature: now you can specify a texture resolution when exporting and changing the texture format. - variation properties and create a new variation screen: new fields - aircraft and variation paths. - fixed: AutoSave was not working at all. - fixed: when using an external editor, the program was not detecting when you've saved a texture. - fixed: when using an external editor, sometimes the program was showing "DIRECTX error (could not create temporary texture)" - fixed: now you can open the help file using the F1 key. - fixed: the auto update feature now is working. 2.24.54 build 3 - 19/11/2017 ---------------------------- - now FSREPAINT has an automatic software update system (it will check for new releases once a week). - fixed: DDS textures, when loaded, had the first scan line in white pixels. - fixed: now you can save a texture in DXT5 using the BMP file format. - fixed: now you should be able to export, convert and save textures in 32bits/pixel. - the "SaveAs" menu item (under the popup menu over the Textures tab) was rename to "Export". Now it will let you choose a file and a texture format to export your textures. It will not change anything in the original texture file. - There is a new menu item - "Change Format" - (under the popup menu over the Textures tab). This one will let you change the current texture format, overwriting the original texture file. 2.24.54 build 1 - 07/07/2017 ---------------------------- - fixed: each time an aircraft was loaded, the RAM amount used by the program grew up until a point it stopped working (memory leak). - fixed: Adobe Photoshop CC 2017 was not working as an external editor. - fixed: the program was showing an "OutOfResources" error when trying to reduce the texture panel size to its minimum with any aircraft loaded. - fixed several problems with the "Load Image" feature (internal editor, File menu). - fixed a problem with the undo functionality which was forcing the user to save an edited texture, even after the changes made were undone. - fixed visual problems with several aircraft, including PMDGs and stock Prepar3D models. Just a few stock models from Prepar3D v4 are not supported yet. - now the program can load and paint stock Prepar3D submersibles. - now the program correctly detects all Prepar3D installations until v4. - aircraft containing textures with 4096 x 4096 pixels or bigger can now be loaded and edited. These texture are, however, reduced to 2048 x 2048 pixels. The program still cannot work with 4096x4096 textures because of memory limits. This problem will be addressed in future releases. - the now obsolete software rendering mode was removed from the program. - new feature: version checking service. When a new FS Repaint version is available for download, the user will be notified. - the texture information screen will now show some new fields: "shared texture"(a texture not available in current variation's folder), "changed texture" (edited and not saved) and "reduced texture" (from 4096x4096 pixels). - new feature: the user will be notified when trying to edit a shared texture. - the "Virtual Cockpit" option (under the Edit menu) will not be enabled when there is no VC support in the current aircraft model. - visual enhancements: now the program supports anisotropic texture filtering (under the View menu - enabled by default). - visual enhancements: a brand new reflection algorithm. Now reflective surfaces looks more realistic. Before, they looked like shining glass in almost every aircraft. - internal editor: now you can use the mouse wheel to zoom in and out. The middle mouse button is used to restore the image's original size. - internal editor: the maximum tool width was raised to 300 pixels. - internal editor: the spray tool now has a new adjustment: density. - internal editor: fixed: now you can use the keyboard arrows keys to move a text created by the text tool after you've pressed the Enter key. - internal editor: there is a new menu option to restore the program's original color palette, under the Palette menu. - internal editor: the Lights tool (under the Image menu) was totally rewritten and now works as expected when used with light maps. - internal editor: now you can cancel any selection just pressing the ESC key.